The Calendar Humanized

Redefining the calendar experience for casual users

Peek Calendar today view and week view on iPhone

Peek Calendar was the first product I designed and shipped on my own. After leaving IDEO, I set out to answer one question: what do people really value when it comes to managing time on the go? The result was Peek, a calendar rebuilt from the ground up around a simple idea, that most people don't need a more complex calendar, just a lighter one. It launched on iOS and was covered by WIRED, TechCrunch, Fast Company, and The Verge.

Starting from People

I went out and talked to people to understand what they value most. I learned that a large group simply needs to manage time on the go, without being overloaded by unnecessary information and features. It became clear that my goal was to build a truly on-the-go experience for that type of user.

The Mission

I knew there were better ways to manage time on mobile devices, so I set out to create an alternative that could bring new value to people's everyday lives. A variety of ideas were explored in this project, testing the limits of what mobile interaction could do.

Wall of Peek Calendar wireframes and interaction sketches
The Design Values

Creating an experience that is more aligned with what we need and want on the go, instead of our needs and wants being dictated by technology.

Woman on a beach checking Peek Calendar on her iPhone

A Human Mental Model

People don't experience time as table views and pages. I explored a model where the calendar becomes a unified timeline, focused on the near future. I also learned people don't need all their information at once, so I focused on finding the right resolution, the necessary information, at the necessary time, without sacrificing the depth of the experience.

Person holding a phone showing the Peek Calendar today and tomorrow viewPerson holding a phone showing the Peek Calendar list of appointments

Natural Interactions

Instead of conventional navigational elements, Peek introduces new behaviors and natural interactions that are more fun and intuitive to use. There's an element of play in Peek. I believe fun doesn't have to come at the cost of function. Life can be busy and stressful, why not manage it in a slightly more playful way?

Person setting a timer duration on Peek Calendar with an hour and minute pickerPerson holding a phone showing Peek Calendar's month view by a pool

Adding a Human Touch

Technology has enabled us to get more done, more efficiently, than ever. This sounds great, except it also means less time for ourselves. I wanted technology to help people appreciate life too, so I introduced life events in Peek. Shake your phone and see what comes up.

Person holding a phone showing a Peek Calendar life event reading Do what makes you happy

In the Press

Peek Is A Playful Calendar App, From An Ex-IDEO Designer, For People Who Aren't Forever Busy

With a minimal interface and gestural interactions, Peek is meant to be "just enough" of a calendar for casual use.

These little details may seem superfluous, but they were designed with the way humans actually function in mind.

Peek brings Clear's stylish minimalism to the calendar

Phone on a desk showing Peek Calendar with a swipe interaction to add an eventPerson holding a phone showing Peek Calendar's event creation screen

What I Did

I led design end to end, from initial research through interaction design and visual design, working closely with developer Patryk Żółtowski, who built the product.

Team

Idea and Design: Amid Moradganjeh

Development: Patryk Żółtowski