Thoughtless Mind Play

Inventing a game mechanism for humans to zone out anywhere and anytime

Two Blox gameplay screens: a board filled with colored blocks, and a later one mostly cleared, with a countdown marker on a remaining square

Blox is a minimalist, thoughtless match game designed to help humans zone out anywhere and anytime. It introduces a completely unique play mechanism that is designed to be easy to grasp, fast, and engaging.

An Experimental Approach

Blox started as an experiment on how to apply the product design approach to game development. I felt it was time to bring my experience from products into game development. So I went on a journey to learn about games, human psychology in game play, and iterative exploration.

Wall of Blox exploration sketches, UI kits, and design iterations

Inventing a Mechanism

During the development of Blox I explored many ideas, made iterations, built prototypes, tested them, and updated the game play many times until I was confident about the play rules and the experience it creates. This approach required extensive prototyping, which helped me discover new possibilities and provide the key value for players.

Meditative Experience

I wanted to put people in the heart of our ideation and development process for Blox. This not only included a lot of testing and user feedback sessions but also thinking about the values and the desires of the humans Blox is designed for. Blox is created to help people zone out anywhere and anytime to get back to life with a fresh mind.

Blox app in dark mode showing the splash screen and gameplay

Easy-To-Grasp

Creating a truly casual game means a casual onboarding. Developing a model which is easy to master was a key principle in the design of Blox. This was achieved by creating layers in the game play. The first layer, which involves basic movements of blocks, is designed to be intuitive and easy to learn, while the next layers need more time to be discovered by the user.

Three Move the Blox! tutorial screens: a block about to be moved down, the row it gathers, and the points that clearing it scores
Zoning Out

Anywhere and Anytime.

Blox home screen and new best score celebration screen

Progressive and Strategic

To have a longer term engagement I had to think of a model in which the game progresses as the player gets better at playing it. This needed to happen without changing the mechanism of the play. The solution was to keep updating the algorithm so the game gets harder as the user develops new skills. This way the game keeps becoming more sophisticated and challenging over time. As intuitive and casual as it is to play, this unique play mechanism of Blox makes it a strategic and thoughtful game the more you play it.

A round ending on 238 against a best of 200, beside a Your new best score! screen showing 598

What I Did

I led the design of Blox end to end, from the game mechanism and interaction design through visual design, working closely with Alvar Laigna on development and Ottavio Cambieri on sound and music.

Team

Idea and Design: Amid Moradganjeh

Tech and Craft: Alvar Laigna

Sound and Music: Ottavio Cambieri